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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,407
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Off the top of my head, I think a way to allow DRK to spend its own HP on attacks would be that any attack that costs HP also grants barrier HP equal to the amount of normal HP spent with there being hard caps to the amount of HP you can spend, and barrier HP you can gain. And perhaps additional self-sustain tools can be accessed if the barrier HP gets broken. However it does not solve the problem of a healer pumping a DRK with heals, and letting them go ham, but is a direction that can be taken.
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  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,221
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by mallleable View Post
    Off the top of my head, I think a way to allow DRK to spend its own HP on attacks would be that any attack that costs HP also grants barrier HP equal to the amount of normal HP spent with there being hard caps to the amount of HP you can spend, and barrier HP you can gain. And perhaps additional self-sustain tools can be accessed if the barrier HP gets broken. However it does not solve the problem of a healer pumping a DRK with heals, and letting them go ham, but is a direction that can be taken.
    As I stated before, the only way HP spending abilities can even work is if you would need to Bloodbath effects like there was no tomorrow, as seen in FFXI Dark Knight.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mallleable View Post
    any attack that costs HP also grants barrier HP equal to the amount of normal HP spent with there being hard caps to the amount of HP you can spend, and barrier HP you can gain.
    The latter would just amount, in effect, to a softer-yet-more-awkward internal cooldown on your HP spenders.

    If you want HP spending, you not only need some degree/manner of limitations on the rate of that exchange (as not to just be the barrel of a Death Star as healers pump Burst-Damage Juice [HP] into you as you spend GCD after GCD, leading to an external or internal balance issue whereby either you're OP with focused heal-slaves or UP without them or your HP spenders are rDPS-irrelevant anyways) and likely some compensatory manner of further personal sustain (be that healing or mitigation) so that you can actually make use of these tools even without the aforementioned heal-slaves.

    Most likely, reasonable balance will fall into the ballpark of HP spending being useful in (A) low damage intake scenarios and timings in order to prevent waste of oGCD heals or, effectively, bank resources for later incoming damage peaks through the additional effects of those HP spenders, essentially making DRK HP especially not zingy, and (B) as a burst just before healable downtime, such as by finishing off an enemy or spicing a boss before it jumps away so the healers can have more to usefully fill their downtime with.
    (0)
    Last edited by Shurrikhan; 11-12-2023 at 05:39 PM.