Quote Originally Posted by mallleable View Post
Another thing that I feel needs to happen to make DRK feel a little more special -- and really lean into the themes of self-sacrifice is to figure out how to allow it to safely spend its own HP on attacks instead of MP in pve duties.
This can be done, but it'd have to follow certain constraints... most of which would provide the same affordance but less flexibly than just using MP (with all MP spenders offering at least some indirect means of sustain via a revised Dark Arts, etc.).

Thematically, I want it. Functionally, I'm not sure I want to deal with the gimmicking required.

Yes, of any job, HP spending actually makes the most sense as a potentially compelling mechanic on a tank, as that's the only role in which we both have pretty good control over our HP and for whom HP-spending wouldn't just be an awkward/convoluted indirect MP spending option (maintain Regen on self and occasionally Cure or Cure II self to throw out more HP-spending nukes). But it's still a can of worms. Doable, but not simply.