Quote Originally Posted by ForsakenRoe View Post
I'd rebalance Salted to make it be like, 5s CD, 30s duration, so you can easily reposition it, it has 100% uptime, it's potency is rebalanced to account for it being 100% uptime, and then we have gameplay centered around 'stand in Salted for some kind of bonus'. Maybe it gives mitigation, maybe it allows certain skills to have additional healing effects, maybe it makes Carve and Spit/Bloodspiller cleave and hit all enemies in a cone in front of you while you're in it, or upgrade Souleater into Power Slash and it becomes a Line AOE, IDK, if anything I'm surprised it didn't get axed going into EW considering it has been made more and more irrelevant in terms of CD, damage, duration etc over time, Salt and Darkness is not remotely interesting to me and it's just a lifesupport update to try and claim 'Salted Earth is still relevant'.
I feel like it would be better if we just changed Salted Earth to AoE Scourge at that point, right? Have it 'steal' a bit of HP back every time the DoT from Scourge ticks.

Hopefully some of the PvP changes carry over to PvE.