Wouldn't this make the comparisons between Delirium and Inner Release even worse though?I'd prefer if they swapped Flood and Abyssal Drain (while buffing AD's heal). AD becomes the MP spender and Flood gets attached to CnS. Because then you could attach Shadowbringer to a buff given by Delirium and make it so Flood transforms into Shadowbringer when that buff is up. Would help a bit on our sustain and make Shadowbringer feel more like a capstone skill instead of a "fire and forget" skill.
I'd love for Abyssal Drain to be more available, especially considering how lack luster it is as a 200 heal potency with 60s cd, but I'm not sure thats how I'd go about it.
The problem is right now Shadowbringer is a glorified DPS oGCD with nothing to it. It's not tied to anything in the kit, and doesn't feel like a capstone. If we were going all in on what I'd want (which is more complex than just Delirium), it would take 30s off of Darkside duration and require 50 Blood but only usable once every 2 minutes. Bloodspiller and Quietus would remove 15s from Darkside, TBN would be removed from the MP cost (and it would only heal whether or not the shield is broken), and Dark Arts would return as a 3K MP move that boosts your next GCD attack. I'd add actual complexity to DRK to where you have to use your Blood moves for damage, but also have to keep using Edge from time to time to keep Darkside going so you CAN use Blood moves. This makes it so you can't just spam DA, and have to actually manage your MP. You know, the one thing DRK is missing, actual resource management.
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