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  1. #11
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I actually don't mind banking damage for a burst window, when it feels totally effortless is where I begin having a problem with it.

    As of right now, there is basically no meaningful methods of doing so, and no skill expression. (DA procs feels more like a knowledge check than skill expression since we need to know when we will get it to begin with.) We just spam 123 and we get our mana for our burst.

    If Darkside were to come back to it's Heavensward form, and given that our mp generation was indeed increased, at the very least there would be different playstyles. Do you want to save your mana for your burst? Do you want to go balls to the wall and have Darkside running as long as possible?

    We would be at a greater risk of overcapping on mp, so restricting your mp expenditure solely on your burst windows wouldn't be the recommended route to take. This could be potentially aimed more at making downtime between our 60s/120s/etc feel like it has more impact in our overall output.

    Quote Originally Posted by Shurrikhan View Post
    I'm all for desyncing Blood Weapon from Delirium regardless. I hate bundles or anything that would make multiple buttons seem to form only a single deliberate action between them.
    Agreed, I've seen suggestions to merge Blood Weapon with Delirium somewhere before. Though I'm more for making Delirium something else entirely or just outright removed. If my idea for Darkside were to be implemented, it could return as an MP generator I imagine...Though again, they could just make Delirium and Blood Weapon one button if that were the case.
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    Last edited by Zairava; 05-03-2023 at 06:20 AM.