Cool. Neither of those are on DRK, which therefore --for better or worse-- has nothing to rewardingly time any of its kit to outside of the 2-minute raid buffs. DRK, again, has zero partial-uptime damage-buffs; Darkside is passive. If added, it would be DRK's only partial-uptime damage buff. The only one in the game, but the sole one available to DRK. It's not about to therefore be redundant.
As for the present state, DRK doesn't have a summon. Living Shadow is just a DoT that can occasionally lose ticks due to a bug. It does absolutely nothing more than a DoT.
Because it's on a gauge spender instead of a hard CD, there's more one could do with Living Shadow. Heck, we could beyond that, in the spirit of a gauge spender, to have even deeper kit interactions in the interest of flexible timing that'd allow for a different sort of rhythm available to DRK's mini-bursts beyond just Bloodspiller spam.
There are, again, no flexible-CD damage buffs in the game. There are already flexible-duration DoTs. And the first is a hell of a lot more impactful for/in diversifying play.
I've suggested allowing Living Shadow (and/or synergies with a revised Shadowskin) to act an actualsummon, multiple times -- i.e., able to redirect threat to allow for repositioning, able to provide temporary HP, able to combo-attack (things that would actually make use of the Living Shadow as a pseudo-unit).
That said, it makes no sense to defend a zero-synergy DoT over a damage buff. The first has zero kit interaction; the latter at least has inherent kit interaction.[/B] You're running from one on the basis that'd it'd be 'effectively just a less frequent No Mercy' while ignoring that it's currently 'effectively just a less frequent Sonic Break', except without anything outside of the 2-minute raid buff cycle for it to be woven into.I'm not the one asking for the bare basics here:
EDIT:
The heck are you on about?But I mean while we're at it I honestly think that Delirium should give the 3 Bloodspiller we get guaranteed Crit/DHs and also give us knockback immunity, as well as immunity to some statuses. I think that be really unique.
You made an ultimatum between the current state ('Sonic Shadow') and a very practical, easily implemented alternative others noted would likely nonetheless do more for DRK's gameplay. Noticing that an incremental improvement is possible (for the gameplay of DRK and its diversity in practice) is not a request for homogeneity.