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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,527
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I feel like WAR's fall from grace has been entirely 6.2 onward. It was definately the golden standard for PF tanking for all of Asphodelos, to the point where even early on WAR could cycle between Holmgang and Kitchen Sinking to effectively solo tank p1 and p2. I cant help but think someone at SE saw that and got mad enough to specifically design the tank busters to be swaps with bleeds to specifically counter WAR cheese. I honestly think they went too far with how much bleed hurts WAR's self regen gimmick, its not unbeatable but it does make the job feel pretty bad. On the exact opposite side, Abyssos has shown just how powerful DRK having 3 unique 60s Mitigations on top of TBN really is.

    Alternating Dark Mind, Oblation with Rampart and Shadow Wall gives DRK a defensive edge that I think only post rework PLD can really match now.

    Who knows maybe they'll get mad at DRK for Abyssos and every raidwide and tank buster in the final tier will be physical.
    (2)

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    264
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Oizen View Post
    I feel like WAR's fall from grace has been entirely 6.2 onward. It was definately the golden standard for PF tanking for all of Asphodelos, to the point where even early on WAR could cycle between Holmgang and Kitchen Sinking to effectively solo tank p1 and p2. I cant help but think someone at SE saw that and got mad enough to specifically design the tank busters to be swaps with bleeds to specifically counter WAR cheese. I honestly think they went too far with how much bleed hurts WAR's self regen gimmick, its not unbeatable but it does make the job feel pretty bad. On the exact opposite side, Abyssos has shown just how powerful DRK having 3 unique 60s Mitigations on top of TBN really is.

    Alternating Dark Mind, Oblation with Rampart and Shadow Wall gives DRK a defensive edge that I think only post rework PLD can really match now.

    Who knows maybe they'll get mad at DRK for Abyssos and every raidwide and tank buster in the final tier will be physical.
    While also giving PLD Light Mind, which reduces physical damage taken by 20%.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Oizen View Post
    I feel like WAR's fall from grace has been entirely 6.2 onward. It was definately the golden standard for PF tanking for all of Asphodelos, to the point where even early on WAR could cycle between Holmgang and Kitchen Sinking to effectively solo tank p1 and p2. I cant help but think someone at SE saw that and got mad enough to specifically design the tank busters to be swaps with bleeds to specifically counter WAR cheese. I honestly think they went too far with how much bleed hurts WAR's self regen gimmick, its not unbeatable but it does make the job feel pretty bad. On the exact opposite side, Abyssos has shown just how powerful DRK having 3 unique 60s Mitigations on top of TBN really is.

    Alternating Dark Mind, Oblation with Rampart and Shadow Wall gives DRK a defensive edge that I think only post rework PLD can really match now.

    Who knows maybe they'll get mad at DRK for Abyssos and every raidwide and tank buster in the final tier will be physical.
    WAR's been doing that since SB, when holmgang was a 3 min cd, only getting nerfed to 4 mins last expansion. The increase to duration is okay but when you realize that tank busters by their design is only one hit (most of the time) duration is only additive but not a benefit when compared to being on a shorter cd. Even then, if you make tankbusters appear every 2 mins WAR is still going to rotate between holm and cds swaps. It's one of the reasons why I think tankbusters should be more frequent than it currently is now. In addition to being varied, i.e. single hit, multi stack, multi hit, etc.

    If they wanted WAR to match TBN in terms of defensives they only need to reduce ToB to 60 secs so it is up every time a tank busters is there similar to TBN.
    (2)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,506
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    WAR's been doing that since SB, when holmgang was a 3 min cd, only getting nerfed to 4 mins last expansion. The increase to duration is okay but when you realize that tank busters by their design is only one hit (most of the time) duration is only additive but not a benefit when compared to being on a shorter cd. Even then, if you make tankbusters appear every 2 mins WAR is still going to rotate between holm and cds swaps. It's one of the reasons why I think tankbusters should be more frequent than it currently is now. In addition to being varied, i.e. single hit, multi stack, multi hit, etc.

    If they wanted WAR to match TBN in terms of defensives they only need to reduce ToB to 60 secs so it is up every time a tank busters is there similar to TBN.
    Busters being more varied would already help Warrior's kit as it is right now, it was completely fine in Asphodelos.
    If they kept the bleed busters on everything however I don't think making ToB a 60 second cooldown would change much, it's just not good against the current tier's tank damage.


    What would I rather have, 20% max HP (and a heal that is barely even noticeable when 1 bleed tick deals as much damage) that run out before the DoT has even finished ticking? Or 20% flat mitigation on the buster, leading to the DoT doing less total damage overall?
    (0)