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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mekhana View Post
    My optimism about job design is gone but if we get something a little more to do between the 1min/2mins and more sustain I'd be happy.
    Same. My optimism in regards to job design has fallen deep underground by this point. All we can really do is hope they actually give DRK some real heart put into it. I really didn't like what they did to it in 5.0 but I accepted it as its clean slate to grow upon. EW feels like just a slap in the face considering sage got eukrasia the literal expansion after they butchered Dark Arts, instead of, ya know, putting it on the literal job that had it to begin with and making it work there.
    (1)

  2. #2
    Player
    ataren3's Avatar
    Join Date
    Oct 2021
    Posts
    40
    Character
    Ataren Delaeris
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    Same. My optimism in regards to job design has fallen deep underground by this point.
    That's kind of where I'm at with job design right now. Between classes becoming more homogenized, existing classes seemingly getting forgotten or their core identity changed, and refusing to address the issues existing classes have, I've kind of given up on getting some actually unique classes.

    Just as a few examples:
    - Summoner got reworked for EndWalker. This was a really good change on paper. Yeah it sucks that DoTs were removed but the rework actually looked and felt more akin to a summoner. Then you played it and realized "... Oh. It's really, really boring".
    - White Mage started off as "nature's healer". You had a few different elemental and nature things to do, then out of nowhere for Shadowbringers and beyond that identity sort of fell to the wayside. Sure you got these lilies and you have this bell, but your attacks don't make sense anymore. Where'd stone and aero go? Who knows it's all Glare and Dia from here on.
    - Ninja got its identity removed (that being trick attack, a debuff on the enemy for the party's benefit every 60 seconds). Trick attack is still there but it's worse off in my opinion. Now rather than having a debuff that you're slightly annoyed with when the boss becomes untargetable, you're now more angry because that debuff affects YOUR damage specifically every 60 seconds.
    - Dark Knight.... I swear they just forget Dark Knight as a tank. Dark Knight was a really neat new tank in HW and has just been gimped and torn apart in future expansions in favor of giving other classes the abilities Dark Knight used to have.

    Don't even get me started on re-introducing old abilities to existing classes. Lest anyone forget Dark Knight's "Shadowbringer" ability literally existed back in HW before it was removed. It was known as "Dark Passenger". The only real difference between our new ability and the old is we have two charges and we can't blind anymore. It really feels like a majority of the time Dark Knight is just an after thought for tank changes. Almost like:
    "Alright we gotta add some stuff to Gunbreaker."
    "Wait don't forget about WAR and PLD. They need some tweaks as well."
    "What about Dark Knight?"
    "That's a DPS class isn't it?"
    (6)
    Last edited by ataren3; 02-02-2023 at 04:09 PM.