Quote Originally Posted by Duskane View Post
I don't see DRK getting a rework. Already we have DRG and AST confirmed a Ninja tier rework for 7.0 also considering how popular DRK is don't see it changing outside of traits that augment OGCD like carve and split,
perhaps even more "combo" ogcd like salted earth.
I generally hope dark gets a soft rework at least, I think if you compare SHB to EW viewing how many Jobs got reworks and SMN got a overhaul I feel like Dark knight was one of the jobs that got the least changes, DRK generally feels similar to SHB drk just a bit more busy, compared to the other tanks DRK really didn't get anything this expansion. I believe DRK also got a major rework from stormblood > Shadowbringers (I think I didn't play In stormblood). So it makes sense why they would want to wait on changes.

"High play rate" I don't know what you mean in savage or in general? In savage generally it's highly played because DRK/GNB meta while WAR is a niche easy pick and PLD's just a job you play for fun (It really doesn't bring much to a raid group currently) In general high play rate in savage is down to Popularity, Meta & Ease of use, I doubt DRK would be as popular if it did worse damage then Warrior.

Good Things dark could have added in the future: (my hopes for 7.0)
1. More Sustain, I think drk should get a slow overtime sustain, it doesn't need to be super powerful.
2. More "magic" attacks, DRK currently doesn't feel like the "magic tank" shouldn't need to copy PLD but it should have some identity with magic at the same time.
3. More of a gcd rotation, while it doesn't have to be "complicated" the basic 1, 2, 3 really just doesn't feel good during downtime, even warrior is more exciting.

Generally don't feel like they need to hard rework DRK but they certainly need to build ontop of what we got, I'd like boring stuff like your shadow or salted earth to be reworked.