Yes, that's exactly why I didn't say that DRK is in a good state. I never have, and with this development team, I probably never will. I said that DRK is comfortable to defensively mitigate with. And in terms of statistics, that's true. Statistically, it's probably the 2nd best raid tank, minimum. Certainly not the worst. But I don't care about those things when I talk about playing DRK, and being a DRK main. DRK has not once amounted to what I believe is a solid design, just versions that are significantly more fun that other versions that they toss away for no reason. This version of DRK is playable, but only because they ripped every single interesting thing possible from the job rather than try and make it work. The typical SE remove to improve job design. I do not support the lack of rotational, or underlying changes that came with EW DRK, and I never supported the gutting that came with ShB DRK. I do not support where they are going with job design, even overall combat design outside of savage in general! But there's a time and a place for that conversation, which was not what I was intending with that comment. I was offering a rebuttal in regards to it's performance in the current tier, defensively, without making considerations for how I feel about the job personally, nor how it is in content that is not Savage. And to be honest? Of all the jobs that have existed in FFXIV, DRK more than any other has been the job that has raid encounters designed in it's favor, and not in spite of it, such as the case of PLD, or old BLM. You only need to look at the ratio of high damage instances of magic/physical since Heavensward to see that bias.



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