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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Some irony I find with DRK, and apologies if I ramble a bit:

    The kit uses both spells and MP, because it's intended to be a magic-wielding tank.
    None of its MP is used on spells anymore though (fine, whatever), and its MP is only used for one spell-like effect, a barrier.

    Meanwhile its MP-consuming offensive abilities are all glorified weapon blows with no innate magical effects. Maybe you can argue you're enchanting the weapon like RDM does, but then there's no practical reason you can tell me why Edge of Shadow is somehow considered magical, but Bloodspiller (which uses similar visual effects) or Souleater (which actually has a supernatural effect) shouldn't be equally so, so that's not really consistent.
    In fact, of its offensive spells and spell-like abilities -- Unmend, Unleash, Stalwart Soul, Abyssal Drain and Salted Earth -- you would only bother with one of them in single-target when weaponskills (or Carve & Spit) are available.

    I'm not saying we need to have any kind of cast-times in the rotation, but it's just bizarre to me that for a job so associated with "mixing magic and weaponry", you hardly do any spell-slinging in your rotation.
    (3)
    Last edited by Archwizard; 09-01-2022 at 02:01 PM.