Quote Originally Posted by Colt47 View Post
People keep having this weird fascination with that time and all I remember is just how punishing dark arts actually was.
I'm a bit confused by this. How was it particularly punishing? The mild resource management / ability to overspend?

and a blood weapon that apparently just boosts your MP regen instead of actually doing what someone would think a skill called Blood Weapon would actually do. You know, drain HP from your opponent?
Which meant you could use Blood Weapon to heal (or offer further mitigation) when you actually needed it, instead of the rigid CD providing healing only in that particular moment. It's a deviation from the obvious thematic tie-in, yes, but it was also a fair bit more useful/flexible as a result.

Warrior for goodness sakes would have made more sense being the shield tank because they are supposed to be able to shrug off hits and be this tough fighting archetype.
Where does the "shrug off hits" in the sense of taking little to no damage in the first place appear in XIV's lore surrounding Warrior?