Quote Originally Posted by Lyth View Post
I think tanks tend to struggle more with positioning mechanics than they do with mitigation. You can see this in the later fights of the most recent tier as well. Alongside their proposed graphical updates, I wish that they could work on updating how this game handles mob movement and animation locks. I think that if mobs could auto-attack and cleave while continuously moving like they do in Warcraft, it would allow for smoother positioning and open up the doors for more elaborate tank challenges. The problem is that every mob action is executed as a 'cast' in the combat log, which results in stutter-step movement.
Related to that, autos could be more consistent generally. I like using Dark Mind in P4S when I'm MT to take a bit of pressure off healers when the boss is just doing autos, but it's hard finding a good spot to pop it without the boss starting a long cast and making it a waste. Same issue with using TBN, it'd be great during autos but you have to be damn sure the boss will be hitting you for a bit so you don't waste it.