This would be HUGE. Not just in terms of making the play experience more enjoyable (smoother, more intuitive, and offering more agency), but in opening up new possibilities within encounters if that ball and chain were mitigated through revision/rework.I think that if mobs could auto-attack and cleave while continuously moving like they do in Warcraft, it would allow for smoother positioning and open up the doors for more elaborate tank challenges. The problem is that every mob action is executed as a 'cast' in the combat log, which results in stutter-step movement.
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