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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by baklava151 View Post
    How is it more flexible? I know on EW release any GCD would use an IR stack which wasn't true for Delirium, so WAR was locked into using Fell Cleave once they activated IR, but they fixed that in 6.1.
    Ahh, that's right, nevermind. A WAR somewhere must have complained (albeit rightly, in this case) and quickly got the Delirium treatment there too.
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    Quote Originally Posted by ItsUrBoi View Post
    ->Abyssal Drain is not bad in design but needs to be larger in radius so it catches more mobs, around 10y would be fine, its currently just 5y.
    While I wouldn't be particularly opposed to a bit more range, AD can already consistently hit everything so long as you're not trying to tank from the center of a ring of mobs (which would screw over all caster and their target-centered circular AoEs).

    A 5-yalm range is already the same as every circular AoE (target-centered or caster-centered) in the game. Just make sure you're aiming at the center of the pack. You need only an infinitesimally small portion of the enemies' hit-rings to overlap with that area of effect. It typically hits more than it would appear to.
    ________________

    Now, personally, I prefer a strong and bankable Abyssal (i.e., two charges on 40s recast, which offers a flex cast per 2min cycle) over a [even if costly] spammable one, simply because the prior is still relatively free and needn't consume too much sustain budget on the basis of its maximum practical performance, but either path sounds like an improvement.

    I also agree that we want fewer dead keys, so to speak (like the fire-and-forget 2min Living Shadow or even the twice-cast-per-90s Salted Earth -- though the latter is technically better in that regard than current Carve and Spit... let alone CnS/AD as a pairing, which at 2 buttons for a press per minute is no more efficient than Living Shadow).
    (3)
    Last edited by Shurrikhan; 06-15-2022 at 04:34 AM. Reason: typo

  2. #2
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post

    Now, personally, I prefer a strong and bankable Abyssal (i.e., two charges on 40s recast, which offers a flex cast per 2min cycle) over a [even if costly] spammable one, simply because the prior is still relatively free and needn't consume too much sustain budget on the basis of its maximum practical performance, but either path sounds like an improvement.
    I agree. Charges on Abyssal Drain would be very nice. Here's another idea: When completing a combo with Stalwart soul , reduce the CD of Abyssal Drain by 5 seconds.

    I'd like to further point out the issues with Dark Mind and Oblation. One works only for magic, one is very weak. Please merge take the damage reduction, or at least a part of it, from Dark Mind and put it into Oblation, and change Dark Mind to something more interesting or that functions in synergy with your defenses.

    An example would be to change Dark Mind to a new ability that increases shielding, or converts darkside into healing. You have an abundance of darkside, so using it for something would be amazing!
    (1)