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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,905
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That type of system reminds me of how Wrath/Defiance stacks used to work, with your Crit rate ramping up at higher stacks. I don't think that it was ever beneficial to sit on your stacks for the passive, though.

    Haste can be even more tricky because it also determines what weaves you can get away with without clipping. So if your GCD length keeps changing with your level of 'Darkside', then you'd have to know individual Darkside breakpoints at which you can double weave based on your own gear stats and latency. The last time we had a discussion about speed buffs (i.e. even Darkside being an 'always on' speed buff, there was some objection to that. I think it could be fun if it was tied in to a burst window (i.e. like original Blood Weapon), even if only for aesthetics.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,028
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    That type of system reminds me of how Wrath/Defiance stacks used to work, with your Crit rate ramping up at higher stacks. I don't think that it was ever beneficial to sit on your stacks for the passive, though.

    Haste can be even more tricky because it also determines what weaves you can get away with without clipping. So if your GCD length keeps changing with your level of 'Darkside', then you'd have to know individual Darkside breakpoints at which you can double weave based on your own gear stats and latency. The last time we had a discussion about speed buffs (i.e. even Darkside being an 'always on' speed buff, there was some objection to that. I think it could be fun if it was tied in to a burst window (i.e. like original Blood Weapon), even if only for aesthetics.
    Back when the Crit buff was heavier and the healing bonus was attached to it, too, we certainly sat on it from time to time, but I can't say that was necessarily for the best. That said, those stacks were slow to form and could only be spent all at once, so I imagine their actual gameplay implications would be nothing alike.

    Attaching Haste to our standard burst window (likely of exactly enough length to trim an exact number of GCDs per minute) would be easier to control, but it also wouldn't really give us anything more to play with, mechanically. It'd be a benefit but, as you said -- only to aesthetics. It would do more than, say, an animation upgrade on a certain skill or slightly increasing our MP regen for one extra Edge per minute.
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    Just throwing another $0.02 into the pool here, while I'd certainly prefer a Blood Weapon attack speed buff over nothing, I'd ideally like to go much further with pace-variance, i.e., for it to be more than just a bit of added/embedded flavor.
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