Most of the time that I see the word 'complexity' being in discussion, it comes up in the context of dps. My job is more 'complex' than the others, so it should be the top dps by a bigger margin. I've seen this sort of grandstanding for nearly ten years now, and I'm bored of it. It's also foolish and dangerous, because the devs don't respond by giving you more dps. They respond by simplifying your job. We saw this perhaps most famously with 4.2's unga bunga, but there's a lot of this going on in melee dps at the moment as well. It's a nonsense word, and you'll have a lot more meaningful discussions if you expunge it from your FFXIV vocabulary.

I also think that making a job's design convoluted simply for the sake of making it more 'complex' is absurd, and you see no end to this in the well-intentioned but rubbish homebrews that people keep posting in here as potential reworks. Here, click on the link to my new DRK rework spreadsheet complete with MP, Blood, Shadow, and Abyss gauges. It was super amazing to theorycraft in my head, but nobody in their right mind wants to play it in practice. Here, I'll give you something even better to aspire to than 'complex'. Try 'fun'. You can't brag about 'fun' to the 'community'. But you might actually catch yourself enjoying the game.

You'd be surprised at how much of a difference hitstop makes to how players perceive an attack.