Quote Originally Posted by Runeslayer View Post
I know for a fact that there are people that are not 'happy' with where DRK is right now. Is it better than it used to be? Gods yes, but these are mere /necessary/ steps that frankly it's insulting it took so long to add to the class, and there are still very VERY basic changes it should receive in order to be set back to zero in serviceability.

This is before even addressing that DRK right now to many players is just that: serviceable. It does its job well enough, it has a place, it hits high rankings, but gods it's like eating oatmeal by itself. It'll keep you fed, but there's no spice and hardly any flavor.

There's nothing that particularly stands out about the job, it's a middle of the road tank that can't decide what it wants to be so it's just a worse everyone at once with little cohesion. I can't stress enough how important cohesion and job feel is, because if it wasn't SAM players wouldn't be so pissed about Kaiten.
I think that if you're going to take issue with a job's core gameplay loop, then you are obliged to be specific in your feedback. Turning Dark Mind into Rampart isn't going to put 'spice' into DRK. Reducing the acquisition level of Dark Missionary isn't going to give it a defining identity. The reason why complaints like yours are an actual problem is that if the dev team actually decides that the job needs to be reworked but have no useful player feedback on how to do so, we could end up in an even worse state than Stormblood. It's like playing roulette with the job. If you don't know what you want for dinner, stick with the set menu.