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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by pikalovr View Post
    no actually i pretty much only use TBN for extra edges/not overcapping it's not needed at all for defensives which is why you want to push it as a party tool compared to a shield for yourself. also if you're just gonna refund the mana anyways if shield doesn't pop why not just make it free?
    You just answered your own question. It takes a would-be overcap that would have occurred outside of raid buffs and allows you to move the potency it affords into raid buffs.

    But again, the question isn't whether or not it should be free. So long as any offensive proc is tied to it, it literally can't be; any potency it'd then make "free" would have already been siphoned from other parts of your kit, nerfed in turn. The question is whether you want it to (A) have a shorter cooldown and (B) offensive procs.

    If no, then homogenize it, like all else. If yes, then retain its MP cost; that system is actually far less complicated than just about any other suggestion seen across this megathread attempting to "fix" it.

    this TBN would remain DPS neutral at worst (cause you're not eating the reources necessry to do what you would anyways.) and a DPs gain at best
    Again, that's not a thing unless you purposely ignore the surrounding kit. Imagine if Samurai's Third Eye was similarly buffed by 360% (DA's value relative to its own), to instead grant 40 or 50 Kenki per pop. Do you honestly expect that SAM wouldn't be tuned down as a result of that extra ~800 potency per minute?

    If you waste the potential for dealing extra damage, that is not damage-neutral in practice. It's a damage loss. We can't exactly excuse blowing all our oGCDs late, outside of raid buffs, on the mere basis that they were free damage anyways.
    (4)
    Last edited by Shurrikhan; 04-29-2022 at 04:57 PM.

  2. #2
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    once again you never balance around the absolutely optimal TBN pops every x seconds gameplay. cause that's just unreasonable you will always have those moments when it doesn't proc you applied it to early or late, you have no way to pop it rn, etc... also yes it's an anti overcapper but thats basically ALL it is rn for DRK which is not what it should be used for as a SHIELD thats meant to be used to protect teammates and yourself.

    also you really out here comparing a 4 second DR on a melee that's one of the top DPS on the game (also procs on any damage dealt to the SAM period mind you) to a 7 second shield on a tank that based on what we've seen so far that they want to keep as the DPS tank meaning having more DPS at the cost of optimizing when and where to use shields is not that far out of the ball park (some would argue thats what's happening with current TBN anyways look at holding DA procs for burst windows) and i've already explained multiple way to balance it without touching the potencies

    you don't need to nerf potency just cause a skill is strong or can be used alot or right now SAMS shinten would be getting nerfed even more as thats all they really spam anymore so you're actually more so looking at for your example for SAM a 2k potency increase using third eye at 50 kenki gain every 15seconds. but instead of raising the reward for third eyes proper usage they lower the reward value but still make you lose nothing if it does be finnicky or if you for some reason cast it to late/early now imagine if for example it cost 10 kenki to use but gain 35 kenki on proc (it would still be better than TBN cause as i saisd it pops on any damage period done ot the SAM but) if for some reason you don't proc the third eye it's now a damage loss but if you proc it it's a straight DPS gain meanwhile now you get half a shinten with absolutely no downsides if it doesn't proc once again this is why it's a dmaage neutral skill with potential to be a damage gain
    (0)