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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nosaji_ View Post
    What are people's expectations for 6.2?
    I legit expect nothing, but if they were going to do anything for DRK I'd like for them to make Salt and Darkness a trait that causes damage on the initial Salted Earth cast instead of something you have to press, and trade out Enhanced Unmend for an ACTUAL skill/trait instead of a joke.
    (3)

  2. #2
    Player
    Nosaji_'s Avatar
    Join Date
    Jul 2021
    Posts
    12
    Character
    Spambino Doublerubs
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'd like for them to make Salt and Darkness a trait that causes damage on the initial Salted Earth cast instead of something you have to press
    That'd be an improvement, I can see them doing that if they're trying to reduce bloat.

    Enhanced unmend is stupid, I was reclearing E12 for mounts after the EW release and I used unmend while she jumped away during a Cataclysm and I thought I was lagging or something because I saw my Plunge CD jump.
    I genuinely forgot the trait existed, and tbh I'd forgotten again until now
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I legit expect nothing, but if they were going to do anything for DRK I'd like for them to make Salt and Darkness a trait that causes damage on the initial Salted Earth cast instead of something you have to press, and trade out Enhanced Unmend for an ACTUAL skill/trait instead of a joke.
    Placing more potency on the initial cast would just make the skill more finnicky... merely to avoid some 0.67 apm.

    If we're going to go the route of reducing raw APM, which I don't think there's any reason to anyways, I'd far rather have Shadowbringer deal an extra Edge's worth of potency, with its falloff slightly increases as to net only an extra Flood's worth in AoE, and cost 3k MP. That reduces our 2-minute burst oGCDs to weaves far more significantly, makes our capstone ability more punchy, and does not cost us functionality.
    (1)