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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    The LL was disappointingly brief in its discussion of job changes. Could be tone-deaf, could be miscommunication, could be just one part of an adjustment they didn't completely explain.
    I'm still reserving judgement until we see the Patch Notes and can evaluate the full extent of what this means.

    But if they're still reading and evaluating player reactions: make sure the "unkillable" effect of Living Dead doesn't end early when you fully heal, or this change will be self-defeating.

    EDIT: I've been browsing for any live translations of the last LL, no luck on that front though I'm not in the translation discord, so I've just been compiling bits and pieces from reddit.
    They will decrease some of the level requirements of job skills so that low level dungeons will be less boring as you will have more skills to use.
    • DRK - implied that DRK can recover from Walking Dead by themself. Also mentioned that some actions have been given charges, and attacking without being affected by latency (my speculation: Blood Weapon is the only thing that is significantly affected by latency afaik).
    • General - changing balance for low-level content to improve jobs without enough to do, specifically lowering the level that skills are acquired. He also said something about "reducing the potency of range A, making range B usable at the same time, etc." with regard to low-level content, but TBH I have no idea what he's talking about.
    From the Crystal Conflict playtest, some people also mentioned seeing Sole Survivor return in PvP, as well as a new PvP ability where DRKs "seem to grow wings and send a massive blast of darkness in multiple directions."
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    Last edited by Archwizard; 04-03-2022 at 11:06 AM.