Quote Originally Posted by HyperiusUltima View Post
Maybe consider not putting more blood on our abilities? We already have a steady gain every 30s as is, so I don't think it'd be a good idea to focus so much on resources even when trying to change DRK's kit. While yes, DRK needs sustain, it needs a proper sustain - not something you just slap on there like WAR does with Bloodwhetting and just straight up self-Benediction(which is still pretty broken imo). The other idea for TBN granting half MP cost would screw up our MP economy quite a bit, esp. since we tend to hold our DA Edge for burst or when we put our next TBN up last time I checked since it's a 3000 MP pay ahead. Halving the MP is basically the same effect but worse.

Your version of Dark Mind causes issues for Shield Healers in particular who mitigate the damage thinking this way. If you use Dark Mind when a Tank Buster is coming up and it's Physical, OOPS! I got rid of my shield and now I'm dead because I didn't have enough mitigation to cover it. I would prefer that we don't push them in that direction and instead just replace Dark Mind with something that works in tandem with DRK's kit in general since it's an archaic relic of HW. DRK just needs a 3rd generalized mitigation to apply to itself to match the other tanks and it'll feel better in terms of survivability(sans sustain, which we'll get to in a second).
How would a 1500MP TBN mess up with the MP economy? If anything it'd make it better because you do not have to have 3000MP to mitigate, you only need 1500MP. And you still keep the bonus equal, but its so much more comfy when you need to mitigate, just from the perspective of you have ~4000MP and are doing burst, right now , you cannot use an edge if a tank buster is coming, but with the change you could. And it won't affect your DPS negatively, like it does now.

I am pretty sure that having a stronger Oblation ( 15 - 20% ) along with Shadow Wall and being full HP, is enough for a tank buster. Besides , why would you use it when taking a tank buster? Its purpose should be to solve the DRK sustain issue, where you are eaten alive by auto attacks and cannot heal Living Dead ( or even contribute to it ).

There surely are other ways to deal with this, however I only thought of mentioning the issues I have with DRK as a Savage/Ultimate raider:
-> Too many buttons to mitigate. TBN or Oblation should be enough, and one of them slightly stronger. Having to double weave for 8 GCDs, and also weave in defenses...
-> Having mitigation tied to damage, reduces your current strength , which is dps.
-> Living Dead , Blood Weapon.
-> Dark Mind is ok to mitigate with, but its one more button that offers rotational mitigation, Oblation should do that. Also, you cannot recover from a tank buster. It should address that.