Double weaving is job design problem and not a cd design problem. You have a job that needs to feel "busy" but only has one rotation so you give it tons of ogcds to fluff it up. It's one of the reasons why DRK is terribly designed. Imo no tank should be double weaving because you want to encourage using defensive cds in between gcds. A lot of DRK's ogcds are just there for damage and nothing more.
My suggestion for Delirium heals is more for dungeon pulls than savage content. WAR's BW is strong in dungeons but in savage the heals at best can negate 2-3 autos if it crits (which is roughly the same as TBN). A bloodspiller heals aren't that much in savage and its essentially the same as AD being tied to a 1 min cd. It's more of an equalizer for casual players who do dungeons and use quietus.
TBN being 10 sec duration is not op because the recast timer is 25 secs and in most cases that shield pops in the first 5 secs. Making the duration longer just increases the odds of it actually breaking and ensuring you get that proc. TBN is a shield and not compared to flat mitigation like rampart or shadow wall. Once that shield is gone you have 0 mitigation and shields by their design are only meant for high burst damage. Just because the duration is 10 seconds doesn't mean you have 10 secs of 0 damage and most times TBN is only up for < 5 secs currently.
TBN procing Oblation imo is like enhanced unmend. Technically a positive effect but so worthless its not even worth mentioning. TBN procing more TBN is much better because a free 25% HP shield is always good to have. No one is gonna complain for having more shields and the idea is you want to pair TBN with other cds. TBN + SW/DM/Oblation is generally what you would want and it matches the current DRK design. I still think TBN is a good skill but in comparison to the others it falls short by its antiquated design. TBN should feel good to use but atm I just feel relieved when it procs and annoyed when it doesn't. The other tanks don't have this issue.


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