Quote Originally Posted by Archwizard View Post
My rough expectations -
  • Living Dead: Completely reworked. (Free space on the bingo card.)
  • Blood Weapon: Soft rework, grants 4 stacks that last 15 sec.
  • Carve and Spit/Bloodspiller/Quietus: Now have 400p heal effects attached.
  • Abyssal Drain: Damage increased to 170p.
  • Oblation: Effects increased to 15%.
This is my "I'll be underwhelmed if we see less, though I think this much is pretty reasonable" baseline. Especially since none of this would impact DRK's damage in trials and raids.

Do I want more? Absolutely. But I'd call this a bare minimum.
you forgot; Increase TBN duration to 8 seconds (up from 7). Assuming they keep the short cd recast. Honestly that one second can make a difference a times and is probably the biggest gripes I have with TBN not being up long enough to proc with enough hits. Heck they could even increase it to 15 secs for all I care. The idea is to remove the penalty of TBN or at the very least reduce it. The game no longer has cds with draw backs attached to them, so why DRK is still designed like its in HW/SB is a quagmire.

Personally I would like to see TBN share the same recast as the other tank cds (25 secs) but given two charges and no MP cost. The MP cost of TBN is pointless because that 3k MP would have been used on a shadow spam in the first place and regardless, you would still use TBN as a cd. Putting an MP cost on it is redundant in EW and the changes I propose would increase its utility and pair well with oblation.

In a light party you can cover each player with either mitigation or shields and in raid situations you can put TBN/Oblation on both tanks for tank busters or on both healers for some mechanics. The flexibility is there and with no penalty, just the ease of use. Just get rid of Dark Arts and either rework it into an actual skill in the next expansion or just get rid of it entirely. It's sad to see it DA used as just flavor text when you compare to what it once was.