But, again, it's not a single/multi-hit distinction. It never has been.Unfortunately frontloading the mitigation makes the move either incredibly strong (single hits) or completely weak (multi hits). Solutions to this can include extra mitigation when the effect ends or during its normal duration timer, or some prolonged healing effect during the duration timer.
It's simply a matter of "A is better until X, and B is better after X." Anything other than pure homogeneity will have those same thresholds.
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