Sorry, I mispoke. I should have said "time on cooldown".It is literally impossible to keep more than 50% uptime. The ability lasts 7 seconds at its longest and it's cooldown is 15 seconds. Even if the barrier lasted all 7 seconds that is less than 50% uptime. If you got all 7 seconds out of the ability and used it off cooldown every 15 seconds no matter what that is 46.6(repeating 6)% uptime so I have no idea where you're getting this 75% uptime idea from.
Or, to put it another way, you're able to get out at least 75% HP shielding per minute. For a shield, so long as that shield does in fact get fully consumed, uptime is hardly the most relevant metric.
Last edited by Shurrikhan; 01-30-2022 at 06:42 AM.


In that case I'll clarify that post was specifically playing off his ideas which involved removing Dark Arts from the ability and replacing it with Sole Survivor, making the duscussion of Dark Arts stack count not exactly relevant in context. At least, that's how I read it. Letting it give 2 stacks of 2 different things would be a bit much to say the least. Also, in the context of adding a mitigation percentage to it, uptime becomes more important since from Barrier style defensives all you really want out of it is for the entire shield to be absorbed, but for percentages you want uptime.
And for the above post the hypothetical added a percentage to it, making uptime now important on the ability. Again, we agree on this point. Shields only matter if the entire shield was utilized, but percentages require uptime to be useful. An ability with both must also do both.
Last edited by Ryaduera; 01-30-2022 at 07:18 AM.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
Gotcha, gotcha. Sorry, I just brainfarted as a result of talking to some DRKs about their TBN "uptime" in savage, where they used "uptime" to refer to their ability to break as many TBNs as possible (portion of possible cooling time not wasted nor punished beyond not getting those Edges under raid buffs). Given that I've gotten picky about terminology before, there's no excuse for my slip-up there. Again, my apologies.And for the above post the hypothetical added a percentage to it, making uptime now important on the ability. Again, we agree on this point. Shields only matter if the entire shield was utilized, but percentages require uptime to be useful. An ability with both must also do both.
Yes, so long as we stick the 15% mitigation onto TBN, uptime would be of import, too. I think at that point you'd care less about the overall uptime than just timing it to tankbusters, especially if the cooldown remained more flexible --but that flexibility would in turn require a bottleneck, be that MP or some other means of potential punishment-- but just the same.
@ItsUrBoi. My main concern with this TBN suggestion is that it'd then amount to a 25% HP shield, a 15% damage reduction for 7s, and an 800-potency heal. Even on 25s, which I'd rather avoid regardless, wouldn't that be especially strong (and, truly pushed all into TBN, rather than TBN just being overvalued or DRK's EW kit neglected)? Now, that's not necessarily a problem; it's just not a direction I'd want to dig that much more deeply into, as I'd love to spread those capacities about a bit more as to offer further interest to the rest of our kit (e.g., Blood skills giving some added sustain, since they're decently bankable and could therefore pack a good punch and would be nicely timeable).
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Dang, your new sig is no joke, Ryu. I think your race has changed twice over these last two posts?
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