Another question; What exactly does the DRK community want more and which can be more realistically expected, a full rework of the job or just enough changes to help it in dungeons?

Cause I'm still seeing multiple people arguing that the DRK is fine, and please do not try and tell me "no one is claiming DRK is fine" again cause I just read through several pages with multiple people arguing that it's overall in a "fine" state.

Not the norm, but there are enough to have someone saying it on almost every page, to varying degrees.

But anyways, I mainly ask because I see a number of rework ideas that I agree with and disagree with on several different aspects for each, but what are the realistic chances we'll actually get one? DRK still retains high playrate for the casual base and is serviceable in extremes and savages, so even though I agree a rework SHOULD be the answer do we actually expect it to happen?

I'm not being facetious either, I'm actually seriously curious if this is a realistic possibility.

Cause from where I stand, I'd put money on small changes if any, but if there's reason to believe otherwise I'd welcome it.

Also can people stop requesting AD go back to costing 3000 MP? Dungeons would become AD spam, fuck Flood and TBN, let's just go full one-dimensional kit! Besides, there are better options to add sustain anyways.