after playing the new raids, the new self-sustain options are welcomed and understandable.OR, or, what about reducing the healing on the other tanks?
It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."
I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.
Or I'm just a nutjob. IDK.
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