WHEN you leveled your Healer... DRKs getting to max level do some end game stuff then they Drop the Job because its shit. im seeing it constantly. MANY people switching to other tanks.
Im starting to feel that every time i get into a Trial or dungeon that i should start with an apology to the healers for playing a DRK before i start pulling lol
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
Add a Convalescence effect to Living Dead. Make it easier for Healers to actually get you out of Living Dead
Increase the damage of Abyssal Drain to be a DPS gain on 3 targets instead of the current 4 and up the cure potency to at least 250.
Add a Health Restore effect to Carve and Spit of 250 as well. If it's going to share a CD with AD, it should do the same thing
Have Salted Earth provide a Regen of 100 potency for the DRK while active . Have Salt and Darkness offer a 400 potency heal on top.
Either add a Life Steal effect to Dark Mind or just merge Oblation and Dark Mind into 1 skill that provides 15% Damage Mitigation to the DRK or a player of their choosing.
Nothing too crazy but DRK does need more mitigation and/or self sustain because right now its pitiful.
OR, or, what about reducing the healing on the other tanks?
It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."
I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.
Or I'm just a nutjob. IDK.
I feel like I'm the only one that likes Endwalker DRK. It makes me a bit of a hypocrite because I said no one should level it, tried it at 80 and hey it's not actually that bad.
Dark Knight needs a better version of Delirium, call it Dark Arts 2.0 renewed or whatever. The gameplay loop is definitely a lot smoother than ShB's DRK and speedier. All they need to do is fix the disjointed feeling you have while playing like Shadowbringer being an OGC instead of being a GCD.
Oblation needs to be cut down by one and have a cooldown of 15 seconds with HP regen additionally. Make it like all the other tanks. For gameplay I suggest adding a DoT similiar to Reaper, making your target 10% weaker to your damage. Living Dead obviously needs a fix! Overall, I enjoy it but I hope everyone else gets a better deal out of it someday.
DRK isn't my main anymore but I definitely enjoy its change from ShB, that was an absolute trashfire and felt way too slow. Not too mention Inner Delirium.
Just delete the other tanks self sustain it and boom DRK is king after all they are tanks not healers lol
after playing the new raids, the new self-sustain options are welcomed and understandable.OR, or, what about reducing the healing on the other tanks?
It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."
I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.
Or I'm just a nutjob. IDK.
Regarding tanks' self sustain. It going to be pretty problematic, when both tanks take damage for prolonged amount of time. Like go to P3 as DRK and be an OT there. See how fun it is.
Sometimes rumors are just... rumors.
Get rid of dark mind and buff oblation to 15% reduction with a hot. Keep the 2 charges on it but add that you can’t stack them.I feel like I'm the only one that likes Endwalker DRK. It makes me a bit of a hypocrite because I said no one should level it, tried it at 80 and hey it's not actually that bad.
Dark Knight needs a better version of Delirium, call it Dark Arts 2.0 renewed or whatever. The gameplay loop is definitely a lot smoother than ShB's DRK and speedier. All they need to do is fix the disjointed feeling you have while playing like Shadowbringer being an OGC instead of being a GCD.
Oblation needs to be cut down by one and have a cooldown of 15 seconds with HP regen additionally. Make it like all the other tanks. For gameplay I suggest adding a DoT similiar to Reaper, making your target 10% weaker to your damage. Living Dead obviously needs a fix! Overall, I enjoy it but I hope everyone else gets a better deal out of it someday.
DRK isn't my main anymore but I definitely enjoy its change from ShB, that was an absolute trashfire and felt way too slow. Not too mention Inner Delirium.
I take it.
We have so many 10% damage reduction crap going on that i have no idea why they had to add ANOTHER one that does nothing extra...it was so they can say look we gived DRK new abilities too LOL !
its just button bloat at this point in its current form.
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.