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  1. #1581
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Danelo View Post
    Does anyone ever get the feeling that DRKs kit is one bandaid on top of another?
    Welcome to everything from ShB onwards.
    (9)

  2. #1582
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Aluja89 View Post
    Could have fooled me, all I got were DRKs when I leveled my healer.
    WHEN you leveled your Healer... DRKs getting to max level do some end game stuff then they Drop the Job because its shit. im seeing it constantly. MANY people switching to other tanks.

    Im starting to feel that every time i get into a Trial or dungeon that i should start with an apology to the healers for playing a DRK before i start pulling lol
    (5)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

  3. #1583
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Add a Convalescence effect to Living Dead. Make it easier for Healers to actually get you out of Living Dead
    Increase the damage of Abyssal Drain to be a DPS gain on 3 targets instead of the current 4 and up the cure potency to at least 250.
    Add a Health Restore effect to Carve and Spit of 250 as well. If it's going to share a CD with AD, it should do the same thing
    Have Salted Earth provide a Regen of 100 potency for the DRK while active . Have Salt and Darkness offer a 400 potency heal on top.
    Either add a Life Steal effect to Dark Mind or just merge Oblation and Dark Mind into 1 skill that provides 15% Damage Mitigation to the DRK or a player of their choosing.

    Nothing too crazy but DRK does need more mitigation and/or self sustain because right now its pitiful.
    (3)

  4. #1584
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    OR, or, what about reducing the healing on the other tanks?

    It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."

    I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.

    Or I'm just a nutjob. IDK.
    (3)

  5. #1585
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    I feel like I'm the only one that likes Endwalker DRK. It makes me a bit of a hypocrite because I said no one should level it, tried it at 80 and hey it's not actually that bad.

    Dark Knight needs a better version of Delirium, call it Dark Arts 2.0 renewed or whatever. The gameplay loop is definitely a lot smoother than ShB's DRK and speedier. All they need to do is fix the disjointed feeling you have while playing like Shadowbringer being an OGC instead of being a GCD.

    Oblation needs to be cut down by one and have a cooldown of 15 seconds with HP regen additionally. Make it like all the other tanks. For gameplay I suggest adding a DoT similiar to Reaper, making your target 10% weaker to your damage. Living Dead obviously needs a fix! Overall, I enjoy it but I hope everyone else gets a better deal out of it someday.

    DRK isn't my main anymore but I definitely enjoy its change from ShB, that was an absolute trashfire and felt way too slow. Not too mention Inner Delirium.
    (1)

  6. #1586
    Player
    gwayne's Avatar
    Join Date
    Jan 2015
    Posts
    12
    Character
    Umbra Offerentis
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    Just delete the other tanks self sustain it and boom DRK is king after all they are tanks not healers lol
    (0)

  7. #1587
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    OR, or, what about reducing the healing on the other tanks?

    It just seems like the sheer quantity, and quality, of the other tanks's sustain is cultivating this mentality of "DRK isn't worth it if I gotta heal," and conversely "If it's not a DRK I don't have to worry about healing."

    I'm all for tanks getting some form of method to keep themselves alive. WAR was always (as far as i remember playing) king of survival. But, I'm more worried that this current tank and healer meta/design ethos is just a sign that the devs in charge of job changes and adjustment don't play tanks/healers at any level of seriousness and don't roundtable the ramifications of their decisions because "well it heals / tanks enemies, what more does it need?" It's a runaway cycle that's only gonna get worse if someone doesn't rein in the shiesty antics of non-DPS design.

    Or I'm just a nutjob. IDK.
    after playing the new raids, the new self-sustain options are welcomed and understandable.
    (1)

  8. #1588
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Regarding tanks' self sustain. It going to be pretty problematic, when both tanks take damage for prolonged amount of time. Like go to P3 as DRK and be an OT there. See how fun it is.
    (0)
    Sometimes rumors are just... rumors.

  9. #1589
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Shin96 View Post
    I feel like I'm the only one that likes Endwalker DRK. It makes me a bit of a hypocrite because I said no one should level it, tried it at 80 and hey it's not actually that bad.

    Dark Knight needs a better version of Delirium, call it Dark Arts 2.0 renewed or whatever. The gameplay loop is definitely a lot smoother than ShB's DRK and speedier. All they need to do is fix the disjointed feeling you have while playing like Shadowbringer being an OGC instead of being a GCD.

    Oblation needs to be cut down by one and have a cooldown of 15 seconds with HP regen additionally. Make it like all the other tanks. For gameplay I suggest adding a DoT similiar to Reaper, making your target 10% weaker to your damage. Living Dead obviously needs a fix! Overall, I enjoy it but I hope everyone else gets a better deal out of it someday.

    DRK isn't my main anymore but I definitely enjoy its change from ShB, that was an absolute trashfire and felt way too slow. Not too mention Inner Delirium.
    Get rid of dark mind and buff oblation to 15% reduction with a hot. Keep the 2 charges on it but add that you can’t stack them.
    (1)

  10. #1590
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Danelo View Post
    oblation to 15% reduction with a hot
    I take it.

    We have so many 10% damage reduction crap going on that i have no idea why they had to add ANOTHER one that does nothing extra...it was so they can say look we gived DRK new abilities too LOL !
    its just button bloat at this point in its current form.
    (1)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

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