Some general thoughts after levelling DRK:

1) DRK doesn't need to get on this self-sustain bandwagon. Everyone misjudges tank squishiness at the start of expansions due to gear and stat changes. If anything, tanking this time around felt unusually robust. Perhaps they should take Living Dead's penalty mechanic off of DRK and give it to one of these self-healing types.
2) I'm not really sure what niche Oblation is designed to cover. This is a single target Reprisal, down to the cooldown timer. When coupled with other forms of damage resistance, it provides even less value than the listed 10% because they are multiplicative. It looks cool, but that's about it. I'd like it more if it was a 15% bubble.
3) Salt and Darkness was surprisingly fun to use. It's a single button press, but it's unique. I suppose it's in part because it's a trap that you can activate.
4) Shadowbringer doesn't really feel like a capstone ability. I hardly notice when it goes off because of how similar it feels to Flood.
5) Enshroud is so much fun to use, especially when you do a back to back Shroud with Plentiful Harvest. Oh wait, wrong job. But imagine if Delirium had no recast but cost 50 blood to use, and when you use it you do the old Dark Arts animation and gain a dark shadowy flaming aura with glowing red eyes, granting you a 1.5 second GCD and upgraded animations on all your actions. And then when you Living Shadow, it automatically puts you into Delirium mode as well. That's kind of what it would be like.

Quote Originally Posted by Lyth View Post
There are plenty of players who chose to invest their time into jobs that give them a competitive advantage even if they don't find them to be particularly entertaining, because the outcome is more important than the process to them.
Quote Originally Posted by Shin96 View Post
Where are the statistics? I doubt it's going to be many players.
Not that I'm the sort of person who enjoys saying that 'I told you so,'' but...

I told you so.