Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I'm not a DRK main, but things I hope they do:

    Enhanced Unmend: Applies Darkside.

    Flood/Edge: HP gain (100 per for Flood, 300 for Edge)

    Abyssal: Since it now shares a cooldown timer with C&S, change it to an MP gain.

    Dark Mind: Passable. Added effect: Each time person with buff is struck, regain HP. (300 cure pot)

    Blood Price: Same as Dark Mind, but physical. Shares cooldown timer with it.

    Salt&Darkness: If it's not targetable, just make it a flat potency hit.

    Scourge: Returns as a Darkside action.

    Living Dead: No more Walking Dead. Skill prevents you from dropping below 1HP. Compiles damage taken and heals for half of the damage taken at the end of the duration.
    (1)

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    I'm not a DRK main, but things I hope they do:

    Enhanced Unmend: Applies Darkside.

    Flood/Edge: HP gain (100 per for Flood, 300 for Edge)

    Abyssal: Since it now shares a cooldown timer with C&S, change it to an MP gain.

    Dark Mind: Passable. Added effect: Each time person with buff is struck, regain HP. (300 cure pot)

    Blood Price: Same as Dark Mind, but physical. Shares cooldown timer with it.

    Salt&Darkness: If it's not targetable, just make it a flat potency hit.

    Scourge: Returns as a Darkside action.

    Living Dead: No more Walking Dead. Skill prevents you from dropping below 1HP. Compiles damage taken and heals for half of the damage taken at the end of the duration.
    We are already overcapping DarkSide like crazy, so it wouldn't be useful. Though if darkside was reworked it could be interresting.

    Abyssal did get the MP gain, but C&S didn't get the heal.

    Dark Mind giving us heals each time we get hit is funny, could be decent maybe ? Making 2 buttons for different damage type is a bad idea though, magical damage is rarely applied more than once whereas physical attacks come in flurry. That would create button bloat.

    Scourge as a simple skill wouldn't be that interresting I feel.

    Livind dead, not bad. Feels kind of strong, against very powerful attacks it'd make it on par with Hallowed Ground in a way. Still requires communication with the healers so you don't end up overhealed, but this way it's actually usable even by yourself.
    (0)

  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    We are already overcapping DarkSide like crazy, so it wouldn't be useful. Though if darkside was reworked it could be interresting.

    Abyssal did get the MP gain, but C&S didn't get the heal.

    Dark Mind giving us heals each time we get hit is funny, could be decent maybe ? Making 2 buttons for different damage type is a bad idea though, magical damage is rarely applied more than once whereas physical attacks come in flurry. That would create button bloat.

    Scourge as a simple skill wouldn't be that interresting I feel.

    Livind dead, not bad. Feels kind of strong, against very powerful attacks it'd make it on par with Hallowed Ground in a way. Still requires communication with the healers so you don't end up overhealed, but this way it's actually usable even by yourself.
    It's not about overcapping Darkside, but rather it you need a GCD to get your full damage, unlike the other tanks.

    Oh, whoop, didn't see that.

    I mean, I agree about Dark Mind, but since this change allows the buff to be passed along to other players makes it more useful. These can also stack with DRKs new skill, Oblation. I'd rather Dark Mind be an overall defensive buff, but it's been like this for years. I don't think SE has any intention of changing it now.

    I only threw Scourge in there because I've heard people lament its passing.

    Yeah, I saw ASTs Macrocosmos and was like, "That. That's what Living Dead should be."
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    DarkSide should be made an actual mechanic, a ressource we can spend on other abilities. That way we have to be careful of it not running out.
    (4)

  5. #5
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    DarkSide should be made an actual mechanic, a ressource we can spend on other abilities. That way we have to be careful of it not running out.
    But that's already Blackblood. Dark Knight doesn't need two mechanics like that. Do you really want Kenki and Wrath on one job?
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by inhaledcorn View Post
    But that's already Blackblood. Dark Knight doesn't need two mechanics like that. Do you really want Kenki and Wrath on one job?
    Why not? Kenki is extremely shallow anyways, thats why SAM has additional systems. Draining a duration isn't new, that used to be from HW DRG.

    Beast Gauge lite, Kenki lite and Storm's Eye lite all existing with zero interaction to each other is mindbogglingly boring.

    The apex of DRK gameplay is abusing TBN and riding the CD of your ogcds.
    (0)

  7. #7
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Very sad to see the DRK changes today. Especially the Abyssal Drain/Carve and Spit shared timer...wtf was the point of that?

    On top of that the self sustain issue that DRK has been dealing with still hasn't been addressed while PLD and WAR both got some VERY strong heals and HoTs. DRK should be the essential drain tank. Instead that's gone to WAR now...LD still hasn't be changed. But hey at least we can reduce the CD time of plunge with unmend.

    I personally think the MP cost of the oGCDs should be reduced a bit to keep things flowing better. I also feel like Blood weapon should an HP absorb per attack and the MP regen should be higher on Delirium. Either that or Salted Earth heals you (just you) and damages the enemy while inside of the bubble. Similar to Assylum or Sacred Soil.

    I think an interesting Living Dead idea is just keeping the same effects (fighting even after death) but once it drops, you get a "Purgatory" debuff that cuts health by 1/2 for 10 seconds. The same amount of time "Living Dead" lasts for. Once that debuff drops, the other half of HP returns but must be healed.
    (0)
    Last edited by Renato; 12-03-2021 at 12:45 AM.