Quote Originally Posted by Recon1o6 View Post
thats the problem, all jobs are braindead simple. The universal simplification and homogenisation was not neccessary in the jobs that suffered most from it.
It had to be done. Back in the HW era, SE had a clear target audience in mind and as such, the expansion was catered to them specifically. Dark Knight was born during that era and offered a more complex tank with rewarding gameplay for anyone that bothered.

Fast-forward, ShB and Endwalker are targeted at the "casual" demographic that doesn't give two flying shits about learning their job. Hence the huge emphasis on story-elements and less focus on gameplay mechanics. SE is smart enough to understand how complexity can get in the way of accessibility hence why they homogenize and simplify tanks as they bear responsibility for party wide failure.

Overall, if we had any sort of gatekeepers around tanking perhaps this wouldn't have happened, but we're not going to see 3.0 complexity ever again.