Quote Originally Posted by ArthurATDayne View Post
Well, if Blood Weapon ever does go 30s Duration 5 Stacks like PLD's Requiescat is with their 30s Duration 5 Stacks, you can still burn through those stacks in 10 seconds or less for bragging rights while some of us can decide to take longer than 10 seconds.
I feel like you're putting the means before the objective here. Blood Weapon isn't there, ultimately, to generate MP; you could have generated those effects passively or by any other means. It's there for its gameplay ramifications. (Yes, shockingly, kits have predominantly existed for their gameplay, as much as changes towards homogeneity and the "may as well" have muddied that.)

The whole point of having a durationed CD is to create that moment of tension, a moment of "rush", or at the least an opportunity cost for using it at an inopportune time. If nothing at all about your gameplay would change from the skill's presence (except in that you might need to first assign an auto-clicker to its button)... why is it there?

If Blood Weapon itself is something you do not want to actually deal with in any way -- something you specifically wish not to have any gameplay effects -- why not just reduce the MP cost of Edge/Flood such that you can get off one more cast per minute, or slap the 3k extra MP restoration (or a Dark Arts proc) onto Carve and Spit, etc.? You clearly don't actually want it to be a thing, to have any impact, so why have it take up button-space?