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  1. #931
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,306
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Reaper Reaper thats what people call me.
    (5)

  2. #932
    Player
    Mat13295's Avatar
    Join Date
    Nov 2021
    Posts
    37
    Character
    Ashlyn Wolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    All i want is for the Endwalker Relic's final step to not be such a downgrade like Shadowbringer was from the Augmented Law.

    Like goddamn that Blade's weapon is just...ugh.
    (2)

  3. #933
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Hello everyone it's been a while !
    What a wild ride it was to read all those posts, but so many interresting insight, couldn't wait to share my own (likely stupid) ideas.

    I aggree that using Darkside as a ressource instead of a simple timer is a great direction to go to. It seems primordial to reconnect all of our ressources on a principle of communicating vessels.
    Have MP skills generate Darkside, Darkside skills generate Blood, Blood generate MP (and some generating 2 ressources). Something like that.

    Somewhere I saw someone suggest reinforcing Living Shadow's identity by having an ability to prolong its presence at the cost of Darkside, trying to keep it present for as long as possible with careful ressource management. This might be interresting, but I don't know if it really is a mechanic that has a place on a tank, which should already have a lot of other things to take care of. Maybe just have delirium extend Living Shadow's duration so that every other LS lasts like...10 more seconds or something.

    TBN could be a joker that gives you back 1500MP or 25Blood when its effect fades whichever is the lowest, and another benefit when it breaks, maybe a CD reduction on Plunge ?

    I also strongly believe Dart Art has a place here, probably as a main DarkSide Spender, give it a 10 or 15s CD to avoid spam, but it HAS to be an active ability we trigger at will. Having it be a passive that we have no control over means any deviation in rotation (mechanics, or other) will cause issues on which skill we want it to trigger. I also aggree that it should rarely if ever be a pure DPS increase and more utility/defensive based. Adding life leech Blood Weapon, increasing blood generation on some other skills etc, maybe turning's Soul Eater's lifesteal into a barrier instead of a heal as a "pre-TBN" fix could be interresting ?
    EDIT: Is there any reason Dart Arts version of abilities couldn't have their own CD too ? Like, Dark Art Soul Eater does more damage, but has a 60s CD or something.

    Delirium, as said above, could increase Living Shadow's and Blood Weapon's durations/stacks maybe. In turn, Bloodspiller and Quietus would need a slight buff, increasing their mana generation (1500Mp each ? so full dumping blood gauge would give back 1 Edge/Flood, which would give 30s of Darkside, which could be spent on Dark Art and maybe some other skills. Living Shadow could cost Darkside instead of Blood, probably a substantial amount)

    Shadowbringer and Oblation could work in there, maybe turn Shadowbringer into a weaponskill that serves as an alternative 3rd hit when Living Shadow is out ? This would reduce OGCD bloat.

    Oblation being an upgrade to Dark Mind is simple but fitting.
    (3)
    Last edited by Kalaam; 11-09-2021 at 01:08 AM. Reason: New idea about Dark Art and empowered abilities balancing

  4. #934
    Player
    Hauntedsmoke's Avatar
    Join Date
    Nov 2021
    Posts
    1
    Character
    Echo Whispercrest
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Hate to say it, but I think the only way we can save the class is for a large number of it's playerbase to jump ship. I don't think they will see how disappointed players are with the class if the DRK mains just keep playing it through the bad. Been playing DRK since it's release and I had hopes for ShB to maintain the compelling gameplay but was disappointed. Then held onto your that they would fix DRK come EW, just to be let down again. They don't seem to have any interest in fixing DRK, so let's show them how disappointed we are.
    (13)

  5. #935
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hauntedsmoke View Post
    Hate to say it, but I think the only way we can save the class is for a large number of it's playerbase to jump ship. I don't think they will see how disappointed players are with the class if the DRK mains just keep playing it through the bad. Been playing DRK since it's release and I had hopes for ShB to maintain the compelling gameplay but was disappointed. Then held onto your that they would fix DRK come EW, just to be let down again. They don't seem to have any interest in fixing DRK, so let's show them how disappointed we are.
    This likely would work, but a large majority of players prefer the aesthetic of DRK over the other tanks, so many will play it regardless, just because it is their favorite aesthetic.
    (3)

  6. #936
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I am optimistic that this Endwalker delay to Dec 3/Dec 7 will include Dark Knight updates to address the concerns repeatedly raised here:

    "Due to overwhelming user Feedback about the underwhelming Dark Knight changes and ongoing concerns, we are replacing Enhanced Unmend with Enhanced Salt & Darkness: Each use of Salt and Darkness will reduce cooldown of Abyssal Drain by 5 seconds. We believe this will address the HP Sustain concerns. In Addition, Blood Weapon will remain unchanged 10 (9)s duration. Thank You!"
    (1)

  7. #937
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hauntedsmoke View Post
    Hate to say it, but I think the only way we can save the class is for a large number of it's playerbase to jump ship. I don't think they will see how disappointed players are with the class if the DRK mains just keep playing it through the bad. Been playing DRK since it's release and I had hopes for ShB to maintain the compelling gameplay but was disappointed. Then held onto your that they would fix DRK come EW, just to be let down again. They don't seem to have any interest in fixing DRK, so let's show them how disappointed we are.
    Already done. I've concluded with this job and switched over to Dragoon, later Reaper of course. DRK hasn't been itself since HW basically, I don't see them doing this job justice in the future.

    Aesthetics are a joke. You have a bit of purple with a few decent animations, overall though DRK in 5.0 isn't anything to write home about. It really isn't.

    Once the normies touch- *sigh* I'll stop here.
    (8)

  8. #938
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Reaper is going to have a lot of stuff that classic Final Fantasy Dark Knight fans will want. Aesthetic, DPS, bitching armor due to sharing DRG gear, Scythe reminiscent of XI(also a XI Scythe Preorder bonus when you upgrade to CE), a true Darkside mode instead of a buff. I see a lot of Dark Knights dropping DRK for RPR easily. Also Bloodbath role action giving you true Lifesteal missing on Dark Knight on every GCD.

    I played DRK in HW and SB but ultimately dropped DRK at 72 at the beginning of SHB and going into Bozja took it to 75 while experimenting with each Tank. End of the day PLD/WAR feel the best. GNB is fun when you DPS burst but otherwise is meh.

    And for me Reaper looks very engaging to me with 2 gauges to manage that work with each other instead of against each other. And is more evil looking then DRK is.

    I'm so hype for Reaper I've already farmed out 72-80 gear for easy leveling transitions and a full Cryptlurkers set to launch me right into Endwalker at 80.

    I really want DRK to be better but after 6 years I haven't seen anything but nerf after nerf over the years. I pretty much dropped it in SHB but It'll be permanently shelved in Ednwalker onward. Pretty sad since DRK is what got me to try FF XIV at HW launch. That and GILGAMESH my fav FF character.
    (21)

  9. #939
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I remember how people used to put out thread after thread asking for a half decent Darkside aura, either similar to the one that they showcased during the Heavensward job action trailer or what Frey has throughout the job questline. They even teased at the idea with Julyan Manderville's darkside aura. It's nice to see that it wasn't ignored for all these years and that we're finally getting it on DRK 2.0.
    (15)

  10. #940
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    I am optimistic that this Endwalker delay to Dec 3/Dec 7 will include Dark Knight updates to address the concerns repeatedly raised here:

    "Due to overwhelming user Feedback about the underwhelming Dark Knight changes and ongoing concerns, we are replacing Enhanced Unmend with Enhanced Salt & Darkness: Each use of Salt and Darkness will reduce cooldown of Abyssal Drain by 5 seconds. We believe this will address the HP Sustain concerns. In Addition, Blood Weapon will remain unchanged 10 (9)s duration. Thank You!"
    Didn't they say that they were done with 6.0's job/balance changes and won't be doing more before release?
    Where is your quote from?
    I thought the delay was about server integrity and additional QA polish.
    (0)

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