Quote Originally Posted by Deathshiro View Post
That actually gets me thinking... Why don't they just add to delirium that every Quietus/Bloodspiller executed during Delirium gives 400~ pot worth of healing to mirror Holy spirit/circle. That way its not stronger than plds healing, while also fixing some of the sustain issues (also giving a healing pot buff to abyssal drain that doesn't stack with targets would be nice, or hell even a regen effect on use)
DRK has only some two-thirds of sustain it ought have, yes, but it also deserves more control over when that self-healing is done. Consider, for instance, if Souleater dropped its self-heal but Bloodspiller healed for its damage dealt (and perhaps Quietus caused your attacks against those select targets to heal you for X% of your damage dealt for a few seconds). Boom, a two-charge Delirium actually makes some damn sense, since it can be worth sacrificing offensive bonus potency (from alignment with raid windows) to self-heal for an extra, whopping 1800 potency over 3 GCDs in a dangerous window. (Of course, I'd also recommend having TBN allow for a freecast, then, of Bloodspiller or Quietus, rather than Edge or Flood.)

Alternatively, while the result may be a bit close to (a longer, stronger) Nascent, I'd rather they just drop all weaponskill-specific healing outright, drop or repurpose Delirium, perhaps slightly reduce Blood Gauge costs (e.g., to 40 per cast), and attach a self-heal percentage to GCD attacks (or just weaponskills) during Blood Weapon. Give BW a second charge, so it actually has timing flexibility, and return its Attack Speed bonus such that (short of extreme SkS) we're very clearly going to get in X number of hits, even with over a second's worth of uptime loss -- and no more than X hits (as not to feel obliged towards maximizing every fifth or so of a second). It has naturally less benefit from being used within raid windows (and therefore loss for being used outside them) than does the Bloodspiller spam, but does create self-heal windows of its own to maximize.
Why not stacks? I think that needing mostly continuous uptime over the duration better suits DRK, so long as there's a charge system involved to allow for that necessary bit of flexibility.

While we're at it, so long as spells themselves can't directly benefit from that Blood Weapon's life-steal (only the added Attack Speed), give Blood Weapon back Blood generation per enemy hit, rather than per weaponskill performed, allowing Quietus to refund itself over large mob counts during Blood Weapon. It makes for a more interesting/varied burst phase, in its difference from the usual preparatory Unleash -> Stalwart Soul, and brings us back to the "go big or die" theme among weaker dungeon mobs from Stormblood's BW-Quietus and DA-AD spam.