Quote Originally Posted by Lyth View Post
That version of Abyssal Drain still exists in the game. It's called Holy Circle now. Because holy magic specializes in lifesteal, naturally.
I most hate that not only does slapping the cure potency onto Holy Circle and Holy Shock not fit Paladin in any way, but it also
  1. devalues Clemency,
  2. siphons budget towards a basically non-timeable heal,
  3. is thematically and (mostly) functionally redundant (with Clemency and Holy Shelltron), and
  4. by emphasizing small, mostly untimeable heals, deemphasizes sharply timed mitigation and recovery.
There's just... virtually nothing good about this design. It's just yet more uncreative slap-on-further-ease-of-tanking-at-expense-to-tanking-gameplay.