(New) Level 80 Trait - Enhanced Dark Arts: Since Living Shadow can grant Dark Arts as well as more actions later on do too, it would be appropriate for Dark Knight to be able to hold 2 in case of overlap. Also this might make the job icon look more stylish, with 1 Dark Arts highlighting the sword icon in the job icon, while a 2nd Dark Arts may highlight a bigger sword outlining the first Dark Arts.

(New) Level 82 Trait - Dark Mind Mastery/Oblation: When People saw what other Tanks got at level 82, and then saw Oblation, our first thoughts were “wow that's underwhelming”. While I do think the 2nd effect Vigilante's Tenacity might be unnecessary, Oblation should at least have a 2nd effect to make it sound strong. Oblation’s animation though does look amazing and Dark Mind upgrading into it just sounds natural to me. The effect of increasing HP restored or barriers given to targets could help Dark Knight more in the supportive category. In my mind I believe that the Dark Knight is a bit of a selfish Tank using many of its mitigation for personal use, but not leaving someone to die is also how I perceive my image of them. The HP restored or barriers given will help healers immeasurable and might give a hidden complexity to DRK as TBN would be affected too as well as Living Dead to help out healing.

(New) Level 84 Trait - Enhanced Dark Arts II: Not a necessary one, but I figured that if we are to make Dark Arts a more prominent part of Dark Knight’s kit, then it would stand to reason that it too would become stronger to help out. One of the most satisfying experiences for me as Dark Knight is mitigating a tankbuster with TBN and then follow it up with a critical Edge of Shadow. I think it would help Dark Knight’s damage slightly and the critical hit would also affect the HP restored and help Dark Knight’s self sustain slightly more.

Level 86 Salt and Darkness: With its current potency, giving this ability to generate Blood Gauge might sound a little too strong, but since oGCDs and Blood Gauge are a big part of Dark Knight’s kit, it strikes me as odd that not a single oGCD helps increase the Blood Gauge directly (Blood Weapon does not count). I believe an increase of 30 would be perfect as that combined with Soul Eater or Stalwart Soul can lead to an extra BloodSpiller or Quietus. If you were to ask me if I preferred the current potency or an increase to blood gauge, I would choose the latter as that would tie in the Dark Knight’s identity more.
Continues.