
Damn I would love old Darkside to come back in the form of Delirium. The constant MP management would be so much fun.For Delirium, much harder to say. Pressing Delirium to spam Bloodspiller is boring as hell, but other, smarter players have highlighted the issue with SB Delirium and the sheer amount of excess resources it generated. I think it'd be neat to see something similar to Banner of Honored Sacrifice from Bozja, but the HP drain would be guaranteed to piss off Healers so that's a bad idea, even if it's thematically appropriate to past iterations of DRK in the franchise.
While I enjoyed (the general idea behind) those MP management aspects, wouldn't this roughly amount to the old Riddle of Fire controversy? You'd essentially be reducing apm, through MP-spender casts, in favor of a flat damage buff into which all your oGCDs bankable to every n seconds (Darkside's cooldown) must be fit. The only "fun" part, so far as I can guess would be to not bottom out early on MP despite trying to maximize damage buff multiplicity alongside raid buffs.
On paper, that's... cool(?), I guess. But in practice? MP no longer equates to our capacity to deal any AoE whatsoever (or significant self-healing or full-value mitigation, etc.) and we no longer have the Darkside toggle to actually play around that mechanic over downtime. As a burst CD alone, would it even really remain "MP management"?

Oh yeah, I was just imagining it in game and how much I would personally enjoy it. Of course, it would require some sort of revamp of the entire kit (which again, I would love but the job doesn't need another rework atm) so I don't think we'll ever really see it again. One can dream though.While I enjoyed (the general idea behind) those MP management aspects, wouldn't this roughly amount to the old Riddle of Fire controversy? You'd essentially be reducing apm, through MP-spender casts, in favor of a flat damage buff into which all your oGCDs bankable to every n seconds (Darkside's cooldown) must be fit. The only "fun" part, so far as I can guess would be to not bottom out early on MP despite trying to maximize damage buff multiplicity alongside raid buffs.
On paper, that's... cool(?), I guess. But in practice? MP no longer equates to our capacity to deal any AoE whatsoever (or significant self-healing or full-value mitigation, etc.) and we no longer have the Darkside toggle to actually play around that mechanic over downtime. As a burst CD alone, would it even really remain "MP management"?
I think we've long since gone into the era in which dreaming about the job is more fun and exciting than actually playing it, so that's quite understandable.Oh yeah, I was just imagining it in game and how much I would personally enjoy it. Of course, it would require some sort of revamp of the entire kit (which again, I would love but the job doesn't need another rework atm) so I don't think we'll ever really see it again. One can dream though.
Feel free to use me for a sounding board for those larger pipedream reworks, btw.
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