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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shin96 View Post
    ...
    Like I said earlier, I don't have enough information to judge the upcoming iteration. I'm mainly worried about what they're going to do with the defensive actions.

    I know that some people wanted a new combo. There's a few problems with this. First, with about three new abilities each expansion, that's your expansion worth of new abilities right there. Not terribly exciting. Second, there's an action budget for every job. If you look at the tanks, DRK and WAR have 23 job specific buttons, GNB has 25, and PLD has 26. (For reference, BLU's create your own job action list has 24 slots.) You can see that they've tried to further merge down some actions on GNB already by turning Gnashing Fang into a one button combo. I wouldn't be surprised if PLD had some button merges as well. The question is what do you give up to fit that extra combo in? Maybe Salted Earth? If we're going to be trading in new actions for old ones, I'd rather see something with a bit of synergy with existing actions, especially Living Shadow.

    Nobody used the 'branching combo' in 4.0. It's not like you were adding in a bit of variety with Power Slash. The addition of Shirk meant that you just didn't have to use it. I'll accept that 4.0 removed a dps combo that may have provided a bit of variation in your rotation. But the one-combo job meme actually dates back to Stormblood's launch, used mostly by other tanks who wanted to prove that the job wasn't as complex as it once was. I think a lot of the drive to add on more combos stems from a reaction to those taunts. So none of this sentiment is new, and the overwhelming majority of DRK mains hated the Stormblood iteration with a passion when it was out. Most of the actions that people wax nostalgic about were actually removed during the job changes at Stormblood's launch. Shadowbringers just streamlined and added quality of life changes to what was left over of the job after Stormblood.

    Quote Originally Posted by Xtrasweettea View Post
    ...
    We can't comment on their internal decision-making process, but I've seen plenty of changes previously suggested here or on reddit before they get implemented in game. They just don't always acknowledge that they're looking at something before they do it. The 4.3 revision pretty much came straight from the forum feedback, as did the removal of Dark Arts. The removal of tank stances followed after a series of discussions here as well. Reworks to Raw Intuition as well as the upcoming Onslaught change were things that I've seen players specifically ask for before being brought in. The movement towards MCH being more Edgar themed to bring in some series nostalgia was also something that I've seen asked for on these forums dating back to Stormblood. We've had multiple discussions in these forums more recently about rewarding timed mitigation moves, so it'll be interesting to see what comes out of that as well.

    I don't think the issue is their awareness of feedback, it's more that you can't tell what's being looked at and how they're processing that information, because there just isn't that two way back and forth. And sometimes things get implemented with good intentions in a less than ideal way.
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    Last edited by Lyth; 09-20-2021 at 09:20 AM.