Quote Originally Posted by Lyth View Post
What I want to play is a tank that is just purely uptime focused. Stay glued to the boss.
I like the idea, but, isn't that effectively an identity based predominantly on a far-worse-than-average restriction -- on, a weakness?

Granted, we could say the same for Monk, and it kicked ass until they decided to move away from that weakness... I guess my concern is more that, nowadays, how would one sell that idea (to those other than veteran Monks), given that we've gone the way of even gutting job identities as needed to placate those who'd complain about exactly this kind of weakness, or any identity based upon it?

Use movement tools (gap closer/gap extender/blink) to dance from target to target. Baseline haste with high APM. Minimal burst, maximum sustain, every GCD counts.
Damn that sounds fun, though. (Even if it's exactly how I pictured... Gunbreaker, instead, while I've always thought of DRK as deserving to be the job with the most deliberate and rapid changes in pace.)