Quote Originally Posted by ItsUrBoi View Post
If you merge TBN with Oblation you are just making it harder to gain Dark Arts. That's the reason the developers decided to make it a separate button to begin with. Merging it with Dark Mind doesn't mean you are making DRK be no longer the "Magic defensive tank" but you are perhaps helping it in level 70 content where you don't really see the bonus of that?

If anything:
-> Either make Delirium a combo like PLD's Requiescat combo / GNB's Gnashing fang combo OR make it an entirely new thing that is NOT Inner Release but for DRK nor a combo - something unique. ( ex: Converts Darkside into Blood, prevents gaining Darkside but you gain Blood ). Inner Release on Warrior is somewhat cool because of the Fell Cleave critical hit being its identity and the really cool visual effects. DRK has none of these.

->Move C&S and AD to be GCDs with a short cooldown ( 20 seconds ) Their cooldown being tied is alright since you'd wanna use either depending on the situation.

->Add some form of sustain. It can be either a new ability that heals you instantly consuming Darkside or "Enhanced Dark Arts" which would make the free Edge/Flood of Shadow heal you.

->Merge the defensive cooldowns. Either upgrade TBN into Oblation or Dark Mind and Oblation together. For the first part a decent work around would be to change TBN to be "a barrier equal to a heal of 1200 potency"

->Living Shadow change to be No Mercy but cooler visual effects please?
At any rate, merging Oblation with either Dark Mind or TBN would prevent button bloat in the future, so whichever one they go for is going to be a net positive either way.

The only thing I'll comment on here is that you see the bonus of Dark Mind as early as the chrysalis because its tankbusters are magic damage.

You handled the Delirium, Living Shadow, and merging of defensive cooldowns, nothing needs to be said on my part for those. The rest I'm just going to put my combine with my input for an updated list of suggestions for the dev team.

Either perform ItsUrBoi's suggestion for Carve and Spit/Abyssal Drain, or merge them into a strong aoe on the GCD with a 30s or 60s cooldown to further prevent button bloat issues for the future.

Again, referencing the post above mine, add some form of minor sustain. Let Edge/Flood heal you with Dark Arts or revamp Blood Price to for percentage based healing based on the damage you took, or allow it to pool damage you take until it hits a certain threshold and then it heals you for that amount.
Do something with salted earth, Salt and Darkness was an attempt but feels more like a wasted opportunity since it feels like just another oGCD we need to press.
Another GCD for us to spend gauge on a cooldown, whether that's placed into the Delirium combo abilities as we have suggested or otherwise.
Have some interaction with the darkside timer in itself or just make Darkside a passive. (a couple Delirium changes we suggested a few times would remedy this)