It ironic given how WAR and DRK swapped places. DRK is currently king, not because it is overly powerful but because everything is catered to it. Nearly all raidwides is magic and some fights are only magic, heavy mitigation meta means shields > HoTs, 2 min meta favors heavy ogcd jobs that can dump all their cds within a small burst window, and all your cds line up perfectly with that regardless of order.

WAR was good in HW for the exact same reasons of fitting in perfectly with the meta of high dps in addition to being totally stacked. Though I still say it was a touch too strong when you consider that no job in the history of this game had a cd that increased your ATK power by 50% (later to nerfed down to 20% before getting reworked entirely). We're not talking physical, magical, crit, direct hit or potency. Literally 1.5 of your current ATK power stat.

I also feel like we may be hitting a breaking point in where we might need to stop introducing jobs and just focus on refining the ones we have. A more horizontal progression with job design. Personally I would like to see them start with weapon design. Give PLD a spear for one of the raid weapons. If the playerbase really is as casual as I think it is then glamour options is an easy way of softening the blow. Sure PLD might be unfun for some ppl but hey you get a spear. Likewise with WAR and hammers.