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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    The problem with the job is that it's too simple...
    That's part of it from an attack perspective, anyway.

    Simultaneously, you have the element that its mitigation style is more difficult than other jobs.
    Dark Mind/Missionary have specific use cases, Living Dead still retains the highest demands of any invuln skill, Oblation is an extra oGCD we have to weave on top of TBN for partial value compared to what other tanks get out of their 25s CDs in one click now, and our only healing cooldown is a damage loss to us in single-target (on top of only being a fraction as potent as contemporaries available to other tanks).
    This is to say nothing of the intricacies of TBN itself having potential for damage loss, comparing other tanks' on-demands, or how late it (much like GNB) gets many survival tools within the leveling process.

    So you have the seeming paradox of the job having the least complicated attack rotation, and perhaps the one with the hardest time surviving at almost every level of content (aside from perhaps synched ShB content), which is arguably more important for a tank. Not incapable of performing the duties of a tank, just... harder on them.
    It culminates in taking on a lot of risk, all for the reward of... doing slightly more damage than other tanks during your opener at 90 with an absolutely boring attack combo.

    Granted, the damage makes it very attractive from a raiding perspective, but take that singular element away and you have the least attractive tank available.
    (5)
    Last edited by Archwizard; 05-19-2022 at 07:58 PM.