Results -9 to 0 of 4812

Threaded View

  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    My rough expectations -
    • Living Dead: Completely reworked. (Free space on the bingo card.)
    • Blood Weapon: Soft rework, grants 4 stacks that last 15 sec.
    • Carve and Spit/Bloodspiller/Quietus: Now have 400p heal effects attached.
    • Abyssal Drain: Damage increased to 170p.
    • Oblation: Effects increased to 15%.
    This is my "I'll be underwhelmed if we see less, though I think this much is pretty reasonable" baseline. Especially since none of this would impact DRK's damage in trials and raids.

    Do I want more? Absolutely. But I'd call this a bare minimum.

    Quote Originally Posted by baklava151 View Post
    Putting a heal on Carve and Spit makes sense if they want to keep it linked to AD but at the same time nobody's ever gonna hold it for the heal so it's kinda pointless.
    Mostly pointless -- it'll probably heal some auto-attack damage -- but again, parity.
    I mean it's not like AD was that strong a heal either outside W2W.
    (2)
    Last edited by Archwizard; 03-06-2022 at 10:39 AM.