Quote Originally Posted by ArianeEwah View Post
Others gained to complement their playstyle, e.g. MCH got Chainsaw which generates 20 battery gauge, so you can call your Queen during your first opener!

DRK really is the one and only job that gets treated like they have done some last minute additions - see Unmend trait, 2 Living Shadow traits, and this mess of an opener, and I highly doubt Shadowbringer was intended to be an oGCD, and was changed last minute, too. Despite being the poster boy from last expansion, you really have to ask yourself if the dev team even plays the jobs they create and wtf they were thinking presenting this... something as a finished product.
Tbf, mch got the same treatment: we ask for charges on wildfire and hypercharge (rapidfire back then) for yeaaaaars, and they dare tell us "we didn't get enough feedback? Which force people to do a thread in general discussions about those problems to try bring visibility on them.

Even if mch got the shorter end of the stick (our lvl 88 trait is tacti on 90sec, but addle and feint doesn't get any trait for their buff for example), and we only really got the chainsaw as a new thing to press in our rotation (like you got Shadowbringer) and it put our turret to be out of the buffs for the 2 slooow finishers. But DRk really got the shortest end, the enhanced unmend is probably the biggest joke I've seen. I miss dark arts more and more, as it was at least their very own thing and not just edgier war. The job will probably be good, but it feels ass to know it's just the same gameplay as war with more ogcds.