Delirium himself is just part of the problem not the only one of course, Delirium and basically the Blackblood system problem is just a independent copypasted Inner release and rage system of WAR that is complety disconected fromt he rest of the skill just like everything on the job, basically the same with minimal differences like the crit stuff and WAR having a finished and DRK just having Living shadow, the spam is a issue for me i personally hate and yeah PLD is worse but PLD is for PLD mains and i never will try to main it so i never going to ask for changes about the job.
The thing is i don't have any problem if DRK have just a few GCD if the gameplay work in tandem with a extensive oGCD usage like SB more or less and HW something that current DRK doesnt, his 45s of soul eater downtime is painfully awful bcs of that, thats why my feedback consist in mostly spread the oGCD and more specific the MP oGCD usage since you can switch Flood and Edge any time with TBN and get refund the cost making his mitigation being smooth anytime but i agree DRK can get more GCD and turning Shadowbringer into a GCD could help now since is just fluf just like Abyssal drain/Carve and spit, plunge and Salted earth + salt and darkness offering nothing to the gameplay but brainless damage.
In resume i want the blackblood system and Delirium reworked bcs is basically WAR stuff, it works? yeah it works but that doesn't mean its fine have the exactly the same thing on both jobs, DRK being a downgraded WAR complains come mostly for that mechanic so is a problem that affects his identity. I want more GCD? yeah sure i want but at the same time i consider Shadowbringer being a waste mechanically as an oGCD when could be that extra GCD we need and not have to wait 2 more years for a new combo or just that independent GCD we want, and i want more oGCD usage across the rotation so the downtime is not awfully empty specially MP related oGCD bcs can allow being switched easily with TBN anytime and add Darkside upkeep gameplay to make it more interesting and not monotonous like now.
The burst of the job can be with Living shadow offering someting more that just being a DOT +Carve,Abysal, Plunge and Salted alone, and stop having hollow traits like unmend trait and 2 traits for Living shadow, i want a job that is not a copy pasted WAR that consist in just 1 combo + inner release and a mountain of fluff oGCD usage for a small fraction of the 60s loop and i firmly belive they can archive that easily if they just care to put some effort and time on DRK desing with what they have now.



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