Very sad to see the DRK changes today. Especially the Abyssal Drain/Carve and Spit shared timer...wtf was the point of that?
On top of that the self sustain issue that DRK has been dealing with still hasn't been addressed while PLD and WAR both got some VERY strong heals and HoTs. DRK should be the essential drain tank. Instead that's gone to WAR now...LD still hasn't be changed. But hey at least we can reduce the CD time of plunge with unmend.
I personally think the MP cost of the oGCDs should be reduced a bit to keep things flowing better. I also feel like Blood weapon should an HP absorb per attack and the MP regen should be higher on Delirium. Either that or Salted Earth heals you (just you) and damages the enemy while inside of the bubble. Similar to Assylum or Sacred Soil.
I think an interesting Living Dead idea is just keeping the same effects (fighting even after death) but once it drops, you get a "Purgatory" debuff that cuts health by 1/2 for 10 seconds. The same amount of time "Living Dead" lasts for. Once that debuff drops, the other half of HP returns but must be healed.

Reply With Quote






