we should just make all jobs limited and endwalkers unplayable. We can only take crafting to 90 until 6.2. Problem solved.
we should just make all jobs limited and endwalkers unplayable. We can only take crafting to 90 until 6.2. Problem solved.
limited job
weapon - axe and shield
skills - change based on beasts out
concept - a job that levels beast and uses them to fight alongside them
interactive/rewards - beast tamed and leveled to a certain degree can be used in the companion system. Maybe even a bonding system requiring other factors to allow using them outside of the BST class.
Idea being you level and train your beast so you can use them on your main with different beast, unlike the chocobo we have, only having a pre-set skills so you would ideally want to tame different beast for different situations. ie behemoth being a tank monster only able to tank, or a couerl being a damage dealer, etc.
Some colosseum stuff with both pve and pvp content where only the beast can fight and you command them resulting in glam rewards and such for accomplishing goals. not to different than BLU.
I think the companion system could really use some work to expand and the BST job would be a great opportunity to do so.




I do wonder if the minion ranch is going to be the bst stomping grounds.limited job
weapon - axe and shield
skills - change based on beasts out
concept - a job that levels beast and uses them to fight alongside them
interactive/rewards - beast tamed and leveled to a certain degree can be used in the companion system. Maybe even a bonding system requiring other factors to allow using them outside of the BST class.
Idea being you level and train your beast so you can use them on your main with different beast, unlike the chocobo we have, only having a pre-set skills so you would ideally want to tame different beast for different situations. ie behemoth being a tank monster only able to tank, or a couerl being a damage dealer, etc.
Some colosseum stuff with both pve and pvp content where only the beast can fight and you command them resulting in glam rewards and such for accomplishing goals. not to different than BLU.
I think the companion system could really use some work to expand and the BST job would be a great opportunity to do so.
I would enjoy there being content that would allow for taming of enemies and to train them but please no more limited jobs. Deliver that type of content through other means instead.




Why though? Limited jobs are amazing at providing a different experience than what you’d get with the reskinned blue/green/red jobs we have now. It also a fantastic way to promote the social side of the game *with actual gameplay* outside of typing at each other as catgirls in limsa.
Heck, anything that will incentivize players to form their own groups outside just relying on anonymous matchmaking that requires communication for setup (even if that’s “hi, who’s going to tank and heal this) should be commended.
You don’t have to suffer in roulette purely for the sake of seeing numbers going up. Live a little.
Yeah, don't assume what kind of player I am. I don't suffer through anything I don't want to do.Why though? Limited jobs are amazing at providing a different experience than what you’d get with the reskinned blue/green/red jobs we have now. It also a fantastic way to promote the social side of the game *with actual gameplay* outside of typing at each other as catgirls in limsa.
Heck, anything that will incentivize players to form their own groups outside just relying on anonymous matchmaking that requires communication for setup (even if that’s “hi, who’s going to tank and heal this) should be commended.
You don’t have to suffer in roulette purely for the sake of seeing numbers going up. Live a little.
As for limited jobs, I'm completely against the idea of a job being ONLY side content. That I waited five years for blue mage to be announced and it was just some piece of side content. That doesn't mean I'm against the Carnival or other similar content being added to the game. I'd actually play more of what there is for blu currently if SE was to announce it would become a real job in the future but I don't want to add a +1 to the metric with how it is currently. I'm all in favor of what you said you like about limited jobs IF it didn't come at the cost of heavily restricting what a combat job could do in the game. So again, if the delivery method for this type of content was different then I'd probably be a fan and be another player asking for more of it. Instead both of our sides are fighting each other and neither side likely to get what they want as a result.
If the difference of having more than 60/90/120 second timers to hit occasionally outside of filling with damn near a single skill for the rest of the time in optimal play were actually entertaining, I might agree with you. But it's not, or certainly not nearly as entertaining as BLU could be with no cost to its unique acquisition systems.
Let me be clear: sometimes excessive grind aside, I love BLU's unique skill acquisition system. But none of that necessitates, nor excuses, a basic and dull playflow. You can build a fancy cake and still have it taste like a good cake. You don't need to deprive players of a fun or deep playflow just to make room for acquisition systems. The latter has absolutely no impact on the prior provided people intend to play BLU as a BLU (something that will take additional time to progress on, largely in compensation for its hyper-versatility). If they don't want to play BLU as BLU (and I don't mean just-another-caster-with-a-uniquely-shallow-playflow), they should not be the target audience of a BLU design.




There's plenty of things I'd like to change about the way blu skills work together when activated, but most discussion around that topic just try to shoebox them into the same old system everything else uses. As things stand, BLU excels at doing dumb things in dumb ways, and that's fantastic-- Basic Instinct especially takes that to the next level. I'd love for them to start locking out abilities based on elemental rather than cooldown, or perhaps set the player's element based on their active spells.If the difference of having more than 60/90/120 second timers to hit occasionally outside of filling with damn near a single skill for the rest of the time in optimal play were actually entertaining, I might agree with you. But it's not, or certainly not nearly as entertaining as BLU could be with no cost to its unique acquisition systems.
Let me be clear: sometimes excessive grind aside, I love BLU's unique skill acquisition system. But none of that necessitates, nor excuses, a basic and dull playflow. You can build a fancy cake and still have it taste like a good cake. You don't need to deprive players of a fun or deep playflow just to make room for acquisition systems. The latter has absolutely no impact on the prior provided people intend to play BLU as a BLU (something that will take additional time to progress on, largely in compensation for its hyper-versatility). If they don't want to play BLU as BLU (and I don't mean just-another-caster-with-a-uniquely-shallow-playflow), they should not be the target audience of a BLU design.
Sure you could just unsync spam things, but you could also get a little more creative and do things just because.
Last edited by van_arn; 06-29-2021 at 04:03 PM.




Dunno what you’re saying. I tried the system as it exists and I love it. Everyone’s losing their mind over a new dps and healer, but they’re just reskins of what we already have. I’d love to see beastmaster happen, even if that means we’d use a limited job to make it happen.Yeah, don't assume what kind of player I am. I don't suffer through anything I don't want to do.
As for limited jobs, I'm completely against the idea of a job being ONLY side content. That I waited five years for blue mage to be announced and it was just some piece of side content. That doesn't mean I'm against the Carnival or other similar content being added to the game. I'd actually play more of what there is for blu currently if SE was to announce it would become a real job in the future but I don't want to add a +1 to the metric with how it is currently. I'm all in favor of what you said you like about limited jobs IF it didn't come at the cost of heavily restricting what a combat job could do in the game. So again, if the delivery method for this type of content was different then I'd probably be a fan and be another player asking for more of it. Instead both of our sides are fighting each other and neither side likely to get what they want as a result.
Maybe being willing to step out of your comfort zone to try new systems in a long-running series is an unusual thing for mmos, but that’s one of the few things that defines FF as a series.
Perhaps put the blu that only exists in your head aside and see if you can enjoy the blu that actually exists. Refusing to touch it and make demands on how to change it is about as useful as me, someone that’s never queued for pvp in this game, demanding a specific overhaul of the pvp system. Pretty sure “the metrics” throw my opinion about rival wings in the trash before anyone important looks further into them.
Last edited by van_arn; 06-29-2021 at 05:44 AM.
Honestly I think BLU has been brilliant.
Sure it had a bit of a pitiful start at just level 50 and it would be nicer if it could access some more content, but I've had groups of people playing just BLU to learn skills and gain achievements for the Morbol Mount.
It's kinda like there's three main facets of content right now that I can engage with other people in: Raiding (savage or extremes), Relics (Bozja, DR, etc.) and BLU (Coils and Alex savage).
Notice that means the other 17 jobs are bundled together in everything else, but BLU stands out on it's own. 'Limited' really is a misnomer, it makes up for it in other ways, other strengths, that other jobs can't fulfil.
BST could do something equally as impressive if it built upon and expanded the companion system.
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