Quote Originally Posted by GrimGale View Post
"Uhh you guys are kinda sus? "

In all seriousness, wanting healers to have a more complex/engaging damage rotation during healing downtime and wanting them to be less homogenized aren't too contradictory feelings. If anything giving each healer their own flavour of dps opens more avenues for distinct design.

Again:

AST as a raid buffer, rDPS master with pure heals.
WHM as a personal DPS master with pure heals.
SCH as a raid buffer (or enemy debuffer, which is effectively the same but mechanically distinct.), rDPS master with shield heals.
SGE as a personal DPS master with shield heals.

There is space for everyone, nobody steps on anyone's toes and you can design systems for each class that are distinct from the others.

Though this works only if you take the DPS side of the healers into account.
What's sus?

Also, wanting whm to rely on ogcd to heal because the other two healer classes that rely on ogcd to heal are doing better in savage is the same as asking for homogenization.

I would personally prefer for whm and sage to have buffs which they can apply to their party members. For example, presence of mind doesn't have to be a personal buff but a raid wide with a lower spell cast and skill speed bonus. It already reduces auto-attacking for whatever reason. It can be a spell locked behind using misery or something. I don't mind whm becoming complex but I don't want it to become yet another healer that relies only on ogcd to heal.