Quote Originally Posted by Roeshel View Post
You guys are kinda hypocritical. You say that you don't like the homogenisation(I am jumping to a conclusion here because most ppl complaining about healer roles are against the homogenisation as well) of the healer classes yet you want whm to play the same way as the other two healer classes. It is easy to reduce glare's cast, and turn the lily spells into ogcds and have whm play exactly the same as ast or give whm an instant strike attack like the sch. But it is a whm at the end of the day not another copy of ast or sch. It's gameplay must feel different first and foremost and currently feels a lot different than the other two healers. And yes, it must stay different and hopefully it will, regardless of what you guys think.
"Uhh you guys are kinda sus? "

In all seriousness, wanting healers to have a more complex/engaging damage rotation during healing downtime and wanting them to be less homogenized aren't too contradictory feelings. If anything giving each healer their own flavour of dps opens more avenues for distinct design.

Again:

AST as a raid buffer, rDPS master with pure heals.
WHM as a personal DPS master with pure heals.
SCH as a raid buffer (or enemy debuffer, which is effectively the same but mechanically distinct.), rDPS master with shield heals.
SGE as a personal DPS master with shield heals.

There is space for everyone, nobody steps on anyone's toes and you can design systems for each class that are distinct from the others.

Though this works only if you take the DPS side of the healers into account.